
Glew.c:(.text+0x126c8): undefined reference to `glXGetProcAddressARB' Glew.c:(.text+0x12614): undefined reference to `glXGetClientString' Glew.c:(.text+0x125f0): undefined reference to `glXQueryVersion' Glew.c:(.text+0x125b8): undefined reference to `glXGetProcAddressARB' Lib/libglew.a(glew.c.o): In function `glxewContextInit':

Glew.c:(.text+0x12558): undefined reference to `glXGetClientString' Lib/libglew.a(glew.c.o): In function `glxewGetExtension': Lib/libglew.a(glew.c.o):glew.c:(.text+0x1fc): more undefined references to `glXGetProcAddressARB' follow Glew.c:(.text+0x1e4): undefined reference to `glXGetProcAddressARB' Glew.c:(.text+0x1cc): undefined reference to `glXGetProcAddressARB' Glew.c:(.text+0x1b4): undefined reference to `glXGetProcAddressARB' Glew.c:(.text+0x19c): undefined reference to `glXGetProcAddressARB' Glew.c:(.text+0x184): undefined reference to `glXGetProcAddressARB' Lib/libglew.a(glew.c.o): In function `_glewInit_GL_VERSION_1_3': Thin3d_gl.cpp:(.text._ZN15Thin3DGLContext12SetViewportsEiP11T3DViewport+0xb4): undefined reference to `glDepthRange' Lib/libnative.a(thin3d_gl.cpp.o): In function `Thin3DGLContext::SetViewports(int, T3DViewport*)': Thin3d_gl.cpp:(.text+0x458): undefined reference to `glClearDepth' Lib/libnative.a(thin3d_gl.cpp.o): In function `Thin3DGLContext::Clear(int, unsigned int, float, int)': Gl_state.cpp:(.text+0xd4): undefined reference to `glDepthRange' Lib/libnative.a(gl_): In function `OpenGLState::Restore()':
PCMain.cpp:(.text+0x914): undefined reference to `XCloseDisplay' Lib/libnative.a(): In function `EGL_Close()': PCMain.cpp:(.text+0x324): undefined reference to `XOpenDisplay' Lib/libnative.a(): In function `EGL_Open()': StateMapping.cpp:(.text+0x1f04): undefined reference to `glDepthRange' StateMapping.cpp:(.text+0x1b00): undefined reference to `glDepthRange' Lib/libCore.a(): In function `TransformDrawEngine::ApplyDrawState(int)': TransformPipeline.cpp:(.text+0x296c): undefined reference to `glClearDepth' Lib/libCore.a(): In function `TransformDrawEngine::DoFlush()': Lib/libCore.a(): In function `FramebufferManager::GetCurrentStencilbuffer(GPUDebugBuffer&)':įramebuffer.cpp:(.text+0x3bd8): undefined reference to `glReadBuffer' Lib/libCore.a(): In function `FramebufferManager::GetCurrentDepthbuffer(GPUDebugBuffer&)':įramebuffer.cpp:(.text+0x3a5c): undefined reference to `glReadBuffer' Lib/libCore.a(): In function `FramebufferManager::GetCurrentFramebuffer(GPUDebugBuffer&)':įramebuffer.cpp:(.text+0x37e4): undefined reference to `glReadBuffer' Lib/libCore.a(): In function `FramebufferManager::ClearBuffer()':įramebuffer.cpp:(.text+0x1670): undefined reference to `glClearDepth' Lib/libCore.a(): In function `FramebufferManager::ClearDepthBuffer()':įramebuffer.cpp:(.text+0x13e4): undefined reference to `glClearDepth' GLES_GPU.cpp:(.text+0x17a0): undefined reference to `glGetTexLevelParameteriv'

GLES_GPU.cpp:(.text+0x178c): undefined reference to `glGetTexLevelParameteriv' GLES_GPU.cpp:(.text+0x1730): undefined reference to `glGetTexImage' GLES_GPU.cpp:(.text+0x1688): undefined reference to `glGetTexLevelParameteriv' GLES_GPU.cpp:(.text+0x1674): undefined reference to `glGetTexLevelParameteriv' Lib/libCore.a(GLES_): In function `GLES_GPU::GetCurrentTexture(GPUDebugBuffer&, int) ':
RETROARCH PPSSPP USE GPU WINDOWS
We support operating systems that not even Microsoft and Apple themselves support anymore, such as macOS X on PowerPC Macs, and RetroArch being available on Windows OSes as far back as Windows 95.Code: Select all Linking CXX executable PPSSPPSDL
RETROARCH PPSSPP USE GPU MAC OS X
RetroArch can run on the usual platforms like Windows, Mac OS X and Linux, but it stands alone in that it can support far more platforms beyond just that.
